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	<title>User Interface Trends &#187; users</title>
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	<link>http://uitrends.com</link>
	<description>A place to catalog, discuss, and rate trends in user interface design</description>
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		<title>Get on the same page with personas</title>
		<link>http://uitrends.com/2010/03/01/get-on-the-same-page-with-personas/</link>
		<comments>http://uitrends.com/2010/03/01/get-on-the-same-page-with-personas/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 16:21:36 +0000</pubDate>
		<dc:creator>Kate Vander Ploeg</dc:creator>
				<category><![CDATA[Tools]]></category>
		<category><![CDATA[Worth a Look]]></category>
		<category><![CDATA[ad hoc personas]]></category>
		<category><![CDATA[data-driven personas]]></category>
		<category><![CDATA[design process]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[users]]></category>

		<guid isPermaLink="false">http://uitrends.com/?p=1711</guid>
		<description><![CDATA[Personas are a vital tool in designing a product or interface that connects with its users. When you don&#8217;t have clear personas as your designing guide, other factors get in the way. Ultimately the interaction fails: it gets made for ease of the coder rather than ease of the user, features get added that don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Personas are a vital tool in designing a product or interface that connects with its users. When you don&#8217;t have clear personas as your designing guide, other factors get in the way. Ultimately the interaction fails: it gets made for ease of the coder rather than ease of the user, features get added that don&#8217;t present a strong benefit to the user, without a single vision everyone ends up compromising and  nothing gets accomplished thoroughly. Below are a few key nuggets I took from the sources at the end of this post.</p>
<p><a href="http://blog.thingsdesigner.com/uploads/id/tree_swing_development_requirements.jpg"><img src="../wp-content/uploads/2010/02/tree_swing_development_requirements2.gif" alt="tree_swing_development_requirements" width="500" height="417" /></a></p>
<p><strong>Why personas are effective:</strong><br />
1. Easier design consensus because you have something concrete to refer to<br />
2. Helps people set aside personal opinions and base decisions on the user<br />
3. Makes it more likely to use the persona in decisions<br />
- Easier to recall the persona<br />
- Personalizes otherwise abstract data about customers<br />
4. Helps the team understand the target users<br />
5. Early user validation<br />
6. Helps identify key requirements by going through use cases</p>
<p><strong>What are Ad Hoc Personas?</strong><br />
1. Like data driven personas they are specific detailed descriptions<br />
2. Created in direct collaboration w/ high-level stakeholders<br />
3. Can and should be created before collecting any more data<br />
4. A focus and communication tool first and a product design tool second<br />
5. Prioritized according to business objectives before communicated to rest of the organization</p>
<p><strong>Why use Ad Hoc Personas?</strong><br />
1. Collecting more data is expensive and often not very helpful if you don&#8217;t know what you need to collect<br />
2. Personas are there like it or not so get on the same page rather than working with different users in mind<br />
3. The executive team is probably not clear on business objectives and personas can help<br />
4.  Ad Hoc personas are quick and inexpensive<br />
5. Pulling the right kind of data is hard enough and Ad Hoc Personas help in getting organized and on the same page first<br />
6. When everyone has a different user in mind everyone tends to make tiny compromises which end up as tiny holes in product and a big compromise in the end</p>
<p><strong>What Personas should include:</strong><br />
1. Name and picture<br />
2. Demographics (age, education, ethnicity, family status)<br />
3. Job title and major responsibilities<br />
4. Goals, tasks scenarios, interactions<br />
5. Environment (physical, social, technological)<br />
6. A quote that sums up what matters most to the persona with relevance to interaction with the product</p>
<p><strong>How to make Data-driven Personas:</strong><br />
1. Gather information from user Interviews<br />
2. Refine, analyze distill into one or multiple fictitious characters/archetypes<br />
3. Develop one or many Characters in realistic detail<br />
4. One persona should always be the primary focus for the design<br />
5. Use role-playing and QA sessions using the persona to evaluate design solutions</p>
<p style="text-align: center">
<p><a href="http://www.frontend.com/products-digital-devices/real-or-imaginary-the-effectiveness-of-using-personas-in-product-design.html"><br />
Real  or Imaginary: The  effectiveness of using personas in product design</a><a href="http://www.uie.com/articles/essence_personas"><br />
</a><a href="http://www.uie.com/events/virtual_seminars/ad_hoc_personas/">The Power of Ad Hoc Personas</a><a href="http://www.uie.com/articles/essence_personas"><br />
</a><a href="http://www.uie.com/articles/essence_personas">The Essence of a Successful Persona Project</a><a href="http://www.usability.gov/analyze/personas.html#getinfo"><br />
Usability.gov</a></p>
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